Downloading AudioKit Source Code from Github
The full source code for AudioKit for all supported operating systems, examples apps, and playgrounds are available in the following compressed formats:
Now, AudioKit Playgrounds are a separate download:
The AudioKit-*.zip archives contain universal precompiled frameworks for each platform, ready to drag and drop in your own projects. They also include examples project that should compile and run without any changes within the current version of Xcode.
Choose your operating system:
Cloning the GitHub Repository
Installing from command line (defaults to "master" branch):
Next, to create the framework files that the examples use:
This will build the frameworks for all three operating systems. You can delete the ones you don't need.
Note: Don't forget to visit the AudioKit Github and give it a star. It helps keep development going!
AudioKit is distributed as a universal static framework with no further dependencies on all supported platforms. This makes it easy to integrate within your own projects. The installation instructions below cover both installing the compiled framework or compiling the framework from source:
Installing using Package Mangers: Carthage, CocoaPods
As of AudioKit 4.1, AudioKit is a static library, which is giving us trouble with Carthage installation. We'll try to remedy the situation, but until then, consider using CocoaPods instead.
You can use CocoaPods to install AudioKit. In your project, update your Podfile:
Or, if you use AudioKit User Interface elements:
which will install both AudioKit and the UI components.
AudioKit Features and Getting Started Links
Learn more about the features of AudioKit and explore links to Tutorials, the Google Group and more:
Installing Xcode Documentation
Code completion, pop-ups, and sidebar information are automatically created in Xcode 9.
If you still would like to use the DocSet file, you may un-tar it and place it in the Shared Documentation folder: