Swift Language User Group (SLUG) Talk ∞
Aure gave an AudioKit talk at Realm in San Francisco on February 25th at 6:30pm.
Fast & Fun Audio in Swift, with Aurelius Prochazka
Even though iOS and OSX are rich multi-media environments, app sound is often overlooked and true innovation in audio technology has lagged behind. This talk will show how easy it is to develop audio expertise using Swift playgrounds to learn about audio synthesis, processing, and analysis with real time audio feedback. We'll move onto a discussion of how to use audio in apps, from traditional synthesizer emulations and sound-enhanced apps to more innovative applications. We'll end with a dive deep into the digital signal processing internals of AudioKit's audio units.
AudioKit V3.0.1 Released ∞
This release is mostly about small fixes and package manager support:
- New: Carthage Support
- Return of CocoaPods support
- Now works with Objective-C projects
- AKManager shared instance singleton replaced by AudioKit class functions
- AKSettings file to set global settings like whether or not your app will require the microphone
- Node plots improved
- Switched to MIDI Listener system from notifications because it is much faster for high-performant MIDI devices
- Added a simple MIDI Monitor example app
Staff Wars app available in App store ∞
Craig Gonci released an AudioKit-powered game!
StaffWars is a game designed to help beginning and intermediate musicians learn, practice and woodshed the note names of the treble, alto and bass clefs. THE APP for anyone who wants to master these clefs.
Congrats on the game, Craig!
Analog Synth X powered by AudioKit 3 now available on the App Store ∞
Matthew Fecher and I just released the Analog Synth X on the App Store!
The source code for this app comes with AudioKit of course, in the Examples/iOS Folder. We plan to make udpates to this app over time, have some tutorials, and also release more apps. AudioKit3 makes it pretty easy!
NAMM 2016 ∞
NAMM 2016 is over and it was a whirlwind four days! We introduced hundreds of people and companies to AudioKit, demonstrated the SwiftSynth and a few apps still under development, and in general had a great time.
Four of us from the core team were there, in the photo from left to right: Stephane, Paul, Aure, and Jeff. The core team has quadrupled in size since last year so maybe next year we'll see 16 people at NAMM? I'll still buy everybody lunch even at that size!
The things that people were most impressed with were how quickly we were able to create SwiftSynth and the teaching potential of AudioKit playgrounds.
For next year, it would be great if AudioKit team members were asked to appear as Panelists for the Tech Track talks. With some notable exceptions, this year's tech talks were dominated by sales and marketing folk who didn't really understand technology at all. That would be my one complaint about NAMM this year, lack of substance and information.
Also for next year, I want to be able to have a suite of apps to show that use AudioKit 3. So, for all you app developers, let me remind you that core team is here to help you release that app. Let us know how we can help!