Clay music app available in App store

Clay on iTunes

Laurent Gaidon released "Clay", an AudioKit-powered music app!

Check out the amazing web site he built for the app at

With simple gestures, play music in the air. Clay is a hand-controlled music player - launch the app, choose songs you love and conduct with your hands free.

Be a DJ or a conductor, adapt your environment to the type of music you listen to and discover the sensations of touchless playing and mixing.

Clay turns your iOS device into a motion sensor. Modulate and mix your favorite songs without touching your iPhone. Create Claylists and shape sounds in the air.

Every move triggers a sound variation (reverb, freeze, volume, etc.) and graphic effects (smoke, ice, fire, explosion, etc.).

For optimal use, avoid variations of lights and shadows on the camera. If the iOS device moves during a game phase, re-calibrate by double-clicking on the screen.

Fast and Fun Audio in Swift - Swift Language User Group

Aure's talk at the Swift Language User's Group is now online at Realm!

Swift Language User Group (SLUG) Talk

Aure gave an AudioKit talk at Realm in San Francisco on February 25th at 6:30pm.

Fast & Fun Audio in Swift, with Aurelius Prochazka

Even though iOS and OSX are rich multi-media environments, app sound is often overlooked and true innovation in audio technology has lagged behind. This talk will show how easy it is to develop audio expertise using Swift playgrounds to learn about audio synthesis, processing, and analysis with real time audio feedback. We'll move onto a discussion of how to use audio in apps, from traditional synthesizer emulations and sound-enhanced apps to more innovative applications. We'll end with a dive deep into the digital signal processing internals of AudioKit's audio units.

AudioKit V3.0.1 Released

This release is mostly about small fixes and package manager support:

  • New: Carthage Support
  • Return of CocoaPods support
  • Now works with Objective-C projects
  • AKManager shared instance singleton replaced by AudioKit class functions
  • AKSettings file to set global settings like whether or not your app will require the microphone
  • Node plots improved
  • Switched to MIDI Listener system from notifications because it is much faster for high-performant MIDI devices
  • Added a simple MIDI Monitor example app

Staff Wars app available in App store

Staff Wars

Craig Gonci released an AudioKit-powered game!

StaffWars is a game designed to help beginning and intermediate musicians learn, practice and woodshed the note names of the treble, alto and bass clefs. THE APP for anyone who wants to master these clefs.

Congrats on the game, Craig!