Simon Gladman's "Physics Based Computer Generated Music With AudioKit and SpriteKit"


Announcing Version 1.3!

A community-driven release

Since we first launched, we've had great feedback from our community of users. We've been working hard to implement many of the suggestions and requests you all have made for AudioKit. Since Version 1.2, the user community has really been driving the direction of AudioKit, with notable user-suggestions including:

  • Decimator
  • Flute physical-model
  • Improved ADSR envelope
  • Noise generation
  • Improved VC Oscillator
  • Precise timing with AKPhrases

We've updated the example projects so that there are only two included projects: a simple Hello World app to help get users started and an AudioKitDemo app that highlights teh breadth of AudioKit's synthesis, processing, and analysis functionality. The original examples still exist, but we've moved them to an external Examples Repository. We encourage you to add your own examples to this as well, and hope to see it grow to a repository of community work.

We're excited about where AudioKit is headed, thanks to both the work of the core developers, but also to the users who are really shaping what AudioKit is capable of becoming.



Alexander Hodge Demonstrates Game Development with AudioKit using Unity-iOS

Freaking amazing! Love it!


This amazing work was done at the Games Institute at the University of Waterloo and uses Veemix in addition to AudioKit!


Song Library Player is now the Effects Processor Demo

I've recently moved the Song Library Player example out of the Examples directory in AudioKit and into its own repository on Github:

https://github.com/audiokit/EffectsProcessorDemo
Update: This example now exists as part of the Examples repo here: https://github.com/audiokit/Examples

Song Library Player was getting a bit too complex for a simple example folder project and we're going to make it even cooler and therefor a bit more complex. The first change is that now instead of just having a reverb effect, there is also a Variable Delay and Moog Ladder filter. These are chained effects so this project serves as a good example of chaining effects together. We'll be adding more signal modifiers to the example so it will be a way to pull up an effect and hear what it does to songs from your library.


The Sound Of Pendulum Waves

Simon Gladman has done it again with another cool app using AudioKit.

Pendulum Waves

What's next Simon? Can't wait!