Announcing Version 2.0! ∞
We're very proud to announce the release of AudioKit Version 2.0.
The most exciting part of this release is that we now have Playgrounds. AudioKit Playgrounds are super powerful environments for audio development in real time, and will change the way you program audio. You can hear and see nearly instant feedback while you're developing instruments and creating audio landscapes. There are a number of real time graphing options available to you during this process as well, so you engage your eyes and your ears together.
We want to encourage everyone to get involved and write Playgrounds for whatever genre of audio programming you have proficiency in. We look forward to future Playgrounds for topics such as spectral processing, granular synthesis, and more.
There are a ton of other updates too, include a much better syntax in which you don't have to do "connect" instruments anymore. AKTable is now a first-class citizen, and you can do very complex table math and generation directly.
Thanks everyone, none of this would have happened without all you early adopters and people making cool new AudioKit projects.
Thanks again! We look forward to hearing what you make next.
AudioKit workship at Spotify NYC ∞
Aure will be giving a free workshop on AudioKit at the Synthesis & Samples Hackathon in NYC 2:00PM on Saturday, March 28th at Spotify!
The workshop will cover using AudioKit for synthesis and sampling, demonstrating some new features, and will end with a live demo. Afterwards, Aure will be on-hand for the whole hackathon to help anyone using AudioKit on their project.
Be sure to follow Music Hackathon on Twitter for more information!
Event details and registration below:
Simon Gladman's "Physics Based Computer Generated Music With AudioKit and SpriteKit" ∞
Announcing Version 1.3! ∞
A community-driven release
Since we first launched, we've had great feedback from our community of users. We've been working hard to implement many of the suggestions and requests you all have made for AudioKit. Since Version 1.2, the user community has really been driving the direction of AudioKit, with notable user-suggestions including:
- Flute physical-model
- Improved ADSR envelope
- Noise generation
- Improved VC Oscillator
- Precise timing with AKPhrases
We've updated the example projects so that there are only two included projects: a simple Hello World app to help get users started and an AudioKitDemo app that highlights teh breadth of AudioKit's synthesis, processing, and analysis functionality. The original examples still exist, but we've moved them to an external Examples Repository. We encourage you to add your own examples to this as well, and hope to see it grow to a repository of community work.
We're excited about where AudioKit is headed, thanks to both the work of the core developers, but also to the users who are really shaping what AudioKit is capable of becoming.
Alexander Hodge Demonstrates Game Development with AudioKit using Unity-iOS ∞
Freaking amazing! Love it!