AKDryWetMixer

open class AKDryWetMixer : AKNode, AKInput

Balanceable Mix between two signals, usually used for a dry signal and wet signal

  • Balance (Default 0.5)

    Declaration

    Swift

    @objc
    open dynamic var balance: Double { get set }
  • Tells whether the node is processing (ie. started, playing, or active)

    Declaration

    Swift

    @objc
    open dynamic var isStarted: Bool
  • Initialize this dry wet mixer node

    Declaration

    Swift

    @objc
    public init(_ dry: AKNode? = nil, _ wet: AKNode? = nil, balance: Double = 0.5)

    Parameters

    dry

    Dry Input (or just input 1)

    wet

    Wet Input (or just input 2)

    balance

    Balance Point (0 = all dry, 1 = all wet)

  • Declaration

    Swift

    public var inputNode: AVAudioNode { get }
  • Declaration

    Swift

    open var dryInput: AVAudioConnectionPoint { get }
  • Declaration

    Swift

    open var wetInput: AVAudioConnectionPoint { get }
  • Declaration

    Swift

    override open func disconnect()