Fade
public struct Fade
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So that the Fade struct can be used outside of AKPlayer
Declaration
Swift
public init()
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a constant
Declaration
Swift
public static var minimumGain: Double
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the value that the booster should fade to, settable
Declaration
Swift
public var maximumGain: Double
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Declaration
Swift
public var inTime: Double { get set }
-
Declaration
Swift
public var inRampType: AKSettings.RampType { get set }
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Declaration
Swift
public var outRampType: AKSettings.RampType { get set }
-
Declaration
Swift
public var inTimeOffset: Double
-
Declaration
Swift
public var inStartGain: Double
-
Declaration
Swift
public var outTime: Double { get set }
-
Declaration
Swift
public var outTimeOffset: Double
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Declaration
Swift
public var outStartGain: Double