AKDynaRageCompressor

open class AKDynaRageCompressor : AKNode, AKToggleable, AKComponent, AKInput

DynaRage Tube Compressor | Based on DynaRage Tube Compressor RE for Reason by Devoloop Srls

  • Declaration

    Swift

    public typealias AKAudioUnitType = AKDynaRageCompressorAudioUnit
  • Four letter unique description of the node

    Declaration

    Swift

    public static let ComponentDescription: AudioComponentDescription
  • Ramp Duration represents the speed at which parameters are allowed to change

    Declaration

    Swift

    @objc
    open dynamic var rampDuration: Double { get set }
  • Ratio to compress with, a value > 1 will compress

    Declaration

    Swift

    @objc
    open dynamic var ratio: Double { get set }
  • Threshold (in dB) 0 = max

    Declaration

    Swift

    @objc
    open dynamic var threshold: Double { get set }
  • Attack dration

    Declaration

    Swift

    @objc
    open dynamic var attackDuration: Double { get set }
  • Release duration

    Declaration

    Swift

    @objc
    open dynamic var releaseDuration: Double { get set }
  • Rage Amount

    Declaration

    Swift

    @objc
    open dynamic var rage: Double { get set }
  • Rage ON/OFF Switch

    Declaration

    Swift

    @objc
    open dynamic var rageIsOn: Bool { get set }
  • Tells whether the node is processing (ie. started, playing, or active)

    Declaration

    Swift

    @objc
    open dynamic var isStarted: Bool { get }
  • Initialize this compressor node

    Declaration

    Swift

    @objc
    public init(
        _ input: AKNode? = nil,
        ratio: Double = 1,
        threshold: Double = 0.0,
        attackDuration: Double = 0.1,
        releaseDuration: Double = 0.1,
        rage: Double = 0.1,
        rageIsOn: Bool = true)

    Parameters

    input

    Input node to process

    ratio

    Ratio to compress with, a value > 1 will compress

    threshold

    Threshold (in dB) 0 = max

    attackDuration

    Attack duration in seconds

    releaseDuration

    Release duration in seconds

  • Function to start, play, or activate the node, all do the same thing

    Declaration

    Swift

    @objc
    open func start()
  • Function to stop or bypass the node, both are equivalent

    Declaration

    Swift

    @objc
    open func stop()