AKAutoWah

open class AKAutoWah: AKNode, AKToggleable, AKComponent, AKInput

An automatic wah effect, ported from Guitarix via Faust.

  • Four letter unique description of the node

    Declaration

    Swift

    public static let ComponentDescription = AudioComponentDescription(effect: "awah")
  • Ramp Time represents the speed at which parameters are allowed to change

    Declaration

    Swift

    @objc open dynamic var rampTime: Double = AKSettings.rampTime
  • wah

    Wah Amount

    Declaration

    Swift

    @objc open dynamic var wah: Double = 0.0
  • mix

    Dry/Wet Mix

    Declaration

    Swift

    @objc open dynamic var mix: Double = 1.0
  • Overall level

    Declaration

    Swift

    @objc open dynamic var amplitude: Double = 0.1
  • Tells whether the node is processing (ie. started, playing, or active)

    Declaration

    Swift

    @objc open dynamic var isStarted: Bool
  • Initialize this autoWah node

    Declaration

    Swift

    public init(
            _ input: AKNode? = nil,
            wah: Double = 0.0,
            mix: Double = 1.0,
            amplitude: Double = 0.1)

    Parameters

    input

    Input node to process

    wah

    Wah Amount (Default 0.0)

    mix

    Dry/Wet Mix (Default 1.0)

    amplitude

    Overall level (Default 0.1)

  • Function to start, play, or activate the node, all do the same thing

    Declaration

    Swift

    @objc open func start()
  • Function to stop or bypass the node, both are equivalent

    Declaration

    Swift

    @objc open func stop()