Four common mistakes in audio development ∞
Michael Tyson of The Amazing Audio Engine wrote an excellent article on his A Tasty Pixel blog: Four common mistakes in audio development that should be required reading for Audio programmers. I won't go into much detail since you should already be at his site instead of this one. But, in case you are still here, I'll also point you to his Realtime Watchdog tool that he used to profile various audio libraries and you should use to check your apps as well.
The Amazing Audio Engine, and therefore Michael Tyson, is an inspiration to us all, even if our libraries differ in purpose and execution.
AudioKit Talk at 360iDev Conference ∞
AudioKit core team members Matt Fecher and Aurelius Prochazka will be giving a talk at this year's 360iDev Conference in Denver, CO on August 21, 2016. The talk entitled "Fast, Fun, and Professional Audio in Your Apps" will highlight how easy it is to add high-quality, professional audio features to your apps. In addition to their open-source contributions, they have recently been consultants on audio use in new apps for both indie releases and high-profile Swift projects for McDonald’s, Zumba, and more.
With Swift, it’s never been easier to not only add interactive audio to your app, but build professional, robust audio applications. Even though iOS and OSX are rich multi-media environments, app sound is often overlooked and true innovation in audio technology has lagged behind. This talk will show how easy it is to develop audio expertise using Swift playgrounds to learn about audio synthesis, processing, and analysis with real time audio feedback. We’ll move onto a discussion of how to use audio in apps, from traditional synthesizer emulations and sound-enhanced apps to more innovative applications.
Audio programming can be frustrating, no doubt. However, with the right tools, you can build professional audio features with minimal effort!
This talk will also feature:
- New and inspiring uses of audio in apps
- Demonstrations of the new and popular Swift interactive audio playgrounds
- This presentation will feature brand new material and code, exclusive to 360|iDev!
Recent Press for AudioKit stuff ∞
We've recently got a lot of press for AudioKit projects not only from music-related blogs such as:
- DJ Mag
but also big time news sources, mostly covering McTrax:
So, we now have a Press Page on this site!
Now it's your turn to build something noteworthy with AudioKit!
Simon Gladman's Nodality for AudioKit ∞
Wow! This is truly Simon's brightest contribution to the AudioKit world! We love Nodality so much that it will become a part of AudioKit's default example set and continued to be developed as part of AudioKit. Thanks so much Simon!Blog Post: Nodality for AudioKit: Node Based Synth for iPad
McDonald's McTrax - Play the Placemat ∞
The McDonald’s placemat: just a paper placemat that turns into a full music production station! McTrax. By the use of conductive ink on a piece of paper you can connect your smartphone to our placemat via Bluetooth.
Powered by AudioKit, utilizing AudioKit's record, sequencing, and effect processing capabilities, Koert Gaaikema and his team mates were able to create this wonderfully innovative audio application. Congrats everyone!