Treble app available in App store

Treble

Jun Ho Hong released an AudioKit-powered app!

Treble is a tuner, metronome, and a tone generator all on one screen. A perfect toolkit for all musicians.

Congrats on the app, Jun Ho!


HOWL 2.0 A formant synthesizer by Daniel Clelland released on App Store

Daniel Clelland just released version 2.0 of his really beautiful AudioKit app "HOWL: A Formant Synthesizer". It now is built for iPad and iPhone and has AudioBus support! Daniel describes it as follows:

HOWL is a simple vocoder/synthesizer for iOS. It uses formants to simulate the human voice and a pitch-space keyboard to help you find interesting melodies. But mostly it just makes synthetic grunting noises.

All we can add is that is has a wonderful UI and cool sounds!

Daniel is kind enough to provide his work not only as an app on the app store, but also as an open-source project on Github, plus he even has a nice web page for it:


AudioKit V3.4

For AudioKit v3.4 we have switch to the newest version of Swift, Swift 3. This is a change that had far reaching effects through the code base. AudioKit 3.4 requires Xcode8 and for your Swift projects to also be updated to Swift 3. Xcode provides tools for helping you through the process.

The target for the AudioKit for iOS project is iOS10. This allows the playgrounds, which use an iOS10 simulator to work. The framework is compiled for iOS9, so that is our minimum supported operating system. If you prefer to use the xcodeproj file instead of the framework, remember to set the target operating system appropriately.

We have several works in progress and we now share a good amount of our to-do list using Githubs' new project boards, and we're opening up our Slack group to serious developers as well, so now is the perfect time to start contributing and collaborating with us.

Thanks to everyone for their patience through the Xcode8/Swift3 process and here's to the future!



NoteCollider app available in App store

Notecollider on iTunes

Calvin Flegal released "NoteCollide", an AudioKit-powered iPhone and iPad app that allows you to generate music and sound based on physics.

Tap the screen to add the selected note shape. Use the music note button to change note shapes, use the Fx button to add Fx shapes.

Fx shapes need to hit the same type of note shape three times in a row to add the effect to that note shape.

Shake your device to cause commotion.

Use the other controls to make the sounds more or less pleasant (tonality), or to increase physical chaos (weight).



AudioKit V3.3 Released and Xcode 8 Support

There are two big changes in AudioKit v3.3. The first is that all the playgrounds have been separated into 6 playgrounds for Basic Tutorials, Synthesis, Playback, Effects, Filters, and Analysis. This allows the playgrounds to a bit more manageable to navigate and easier to focus on what you want to learn about. All the playgrounds default to iOS but can be changed to macOS if that's what you're compiling AudioKit for.

AudioKit V3.3 also addresses some sequencing problems people were having with 3.2 and many other bugs. The iOS and tvOS versions can be retrieved from Cocoapods but the macOS version will have to be installed directly. This should be fixed by v3.3.1.

Xcode8 support is available on the "Xcode8-Swift2.3" branch. This will allow you to compile AudioKit in your Xcode8 application, but you can not run playgrounds until we complete the transition to Swift 3.