AudioKit Playground Book for iPad Playgrounds

This is now the easiest way to try out AudioKit playgrounds. Just put "AudioKit.playgroundbook" in your Playgrounds folder on iCloud Drive, or use AirDrop to transfer it onto your iPad, which will prompt you to open the playground book in the Playgrounds app.

There are some limitations. It requires iOS10. It is not a complete copy of AudioKit's functionality and only contains a fraction of the playgrounds available from within Xcode...

But, its a great start and good introduction to what kind of things are possible with AudioKit! Click here for the repo.


AudioKit V3.4.3

At the start of AudioKit 3.4 I announced that we'd be publicly sharing our goals and projects and AudioKit 3.4.3 is our initial version of Audiobus and Inter-App Audio support.

Thanks to great help from Daniel Clelland and Audiobus's own Michael Tyson (or The Amazing Michael Tyson as I like to call him), it was pretty easy to get Audiobus working!

We also have written a two example apps that use Audiobus and a tutorial on how these apps were built which can serve as a template for your own Audiobus / Inter-App Audio apps.

This release also includes changes for Swift 3.0.1 and Xcode 8.1.



Treble app available in App store

Treble

Jun Ho Hong released an AudioKit-powered app!

Treble is a tuner, metronome, and a tone generator all on one screen. A perfect toolkit for all musicians.

Congrats on the app, Jun Ho!


HOWL 2.0 A formant synthesizer by Daniel Clelland released on App Store

Daniel Clelland just released version 2.0 of his really beautiful AudioKit app "HOWL: A Formant Synthesizer". It now is built for iPad and iPhone and has AudioBus support! Daniel describes it as follows:

HOWL is a simple vocoder/synthesizer for iOS. It uses formants to simulate the human voice and a pitch-space keyboard to help you find interesting melodies. But mostly it just makes synthetic grunting noises.

All we can add is that is has a wonderful UI and cool sounds!

Daniel is kind enough to provide his work not only as an app on the app store, but also as an open-source project on Github, plus he even has a nice web page for it:


AudioKit V3.4

For AudioKit v3.4 we have switch to the newest version of Swift, Swift 3. This is a change that had far reaching effects through the code base. AudioKit 3.4 requires Xcode8 and for your Swift projects to also be updated to Swift 3. Xcode provides tools for helping you through the process.

The target for the AudioKit for iOS project is iOS10. This allows the playgrounds, which use an iOS10 simulator to work. The framework is compiled for iOS9, so that is our minimum supported operating system. If you prefer to use the xcodeproj file instead of the framework, remember to set the target operating system appropriately.

We have several works in progress and we now share a good amount of our to-do list using Githubs' new project boards, and we're opening up our Slack group to serious developers as well, so now is the perfect time to start contributing and collaborating with us.

Thanks to everyone for their patience through the Xcode8/Swift3 process and here's to the future!