NAMM 2017

AudioKit at NAMM

NAMM 2017 is over and once again it was a whirlwind! This year we had 5 core team members, Stephane, Aure, Paul, Adam, and Jeff (in order from left to right). It was great to collaborate in person for a change!

We have a lot of great apps coming out this year, so hopefully next year's NAMM we'll be demoing our apps instead of hacking on them!



Fretuoso 6, featuring AudioKit

Catloaf Software are proud to announce the availability of a major new version of their Fretuoso™ apps.

Fretuoso 6.0 mostly features some significant internal changes compared to previous versions of the app. The most visible are the improved support for iOS 10, and the move to AudioKit as its new audio engine. AudioKit provides Fretuoso with a more solid audio foundation which will pave the way for some exciting new features in the near future.

As a side note, both the Catloaf Software and AudioKit teams will be roaming the floors of NAMM over the next few days. Please say hi if you run into any of us!



Zero to Z - AudioKit game for iOS

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.

Vlad got his intro to coding using Processing and learnt both about diffusion-limited aggregation and similar algorithms as well as physics simulation through Daniel Shiffman’s “Nature of Code”. The game uses natural growth phenomena as a game mechanic, invited the player to reach end points by accumulating/growing genes. To reach the end point, you are required the balance stress put on the stem as well as environmental phenomena affecting the growing stems. The first few levels seem easy but after level 12 or so, things can quite difficult since you need to find ways to build your stem while at the same time avoiding the points on the screen that cause them to die.

The game is available on the Apple AppStore for 0.99$. Created using AudioKit! No in-app purchase and no notifications.



Ray Wenderlich AudioKit Tutorial Released



AudioKit 3.5 & The Amazing Audio Engine

AudioKit Version 3.5 is out and it's mostly a general clean up and improvement, with the major feature of full Audiobus capabalities including presets. We also have very complete documentation and walkthroughs of creating Audiobus enabled applications with AudioKit.

We wanted to have a round-number release to coincide with Michael Tyson's recent decision to retire "The Amazing Audio Engine" and forward his potential new users to AudioKit.

I've personally admired Michael Tyson for a long time, not only for his work on the audio engine, but also Loopy and Audiobus. Audiobus is the single most important application I have on my iPad. Everyone should get it. It's way better than Inter-App Audio alone, and it's under active development and just getting better and better.

So, if you're new to AudioKit and coming from The Amazing Audio Engine, please let me welcome you. Come join our forum, and if you're an active developer with chops, let us know and we'll consider you for the smaller AudioKit slack group.