AudioKit in the CocoaPods Jam ∞
On Saturday April 18th, Aure will be at the San Francisco location for the CocoaPods Testing Jam, working on adding test support for AudioKit. We recently found out that the AudioKit pod is one of the top 200 most popular CocoaPods, which is why the folks at CocoaPods have included it in this latest Test Jam!
You can check out our GitHub issue to read more about what we hope to accomplish. We're extremely excited at this chance to further improve AudioKit, and we're incredibly grateful that AudioKit has reached such a level of popularity. Thank you for your support, and be sure to let Aureknow if you're going to be participating in the Test Jam!
Building a harmonization engine for game audio with Unity 5 and AudioKit 2.0 ∞
Alexander Hodge just published his Game Audio Harmonization Tutorial.
This tutorial will guide you through the process of using AudioKit within a Unity iOS project to create procedural sound effects that are harmonized with the game music. The tutorial expects a basic level of familiarity with Unity and its game development environment, as well as Apple's Xcode IDE and Objective-C. The tutorial uses Unity 5.0.0.f4, available at http://www.unity3d.com, Xcode 6.2 available at https://developer.apple.com/xcode/downloads/), and AudioKit 2.0 available at http://www.audiokit.io. AudioKit is an open source iOS library for audio synthesis, processing, and analysis. The tutorial also uses Veemix, an integrated game music platform (https://www.veemix.com) and EchoNest (http://the.echonest.com) for music information retrieval.
Simon Gladman Updates Spritely for AudioKit 2.0 ∞
Announcing Version 2.0! ∞
We're very proud to announce the release of AudioKit Version 2.0.
The most exciting part of this release is that we now have Playgrounds. AudioKit Playgrounds are super powerful environments for audio development in real time, and will change the way you program audio. You can hear and see nearly instant feedback while you're developing instruments and creating audio landscapes. There are a number of real time graphing options available to you during this process as well, so you engage your eyes and your ears together.
We want to encourage everyone to get involved and write Playgrounds for whatever genre of audio programming you have proficiency in. We look forward to future Playgrounds for topics such as spectral processing, granular synthesis, and more.
There are a ton of other updates too, include a much better syntax in which you don't have to do "connect" instruments anymore. AKTable is now a first-class citizen, and you can do very complex table math and generation directly.
Thanks everyone, none of this would have happened without all you early adopters and people making cool new AudioKit projects.
Thanks again! We look forward to hearing what you make next.
AudioKit workship at Spotify NYC ∞
Aure will be giving a free workshop on AudioKit at the Synthesis & Samples Hackathon in NYC 2:00PM on Saturday, March 28th at Spotify!
The workshop will cover using AudioKit for synthesis and sampling, demonstrating some new features, and will end with a live demo. Afterwards, Aure will be on-hand for the whole hackathon to help anyone using AudioKit on their project.
Be sure to follow Music Hackathon on Twitter for more information!
Event details and registration below: